﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace GameEngineSL.SilverlightCompatibility
{
    public class SizeF
    {
        public float Width { get; set; }
        public float Height { get; set; }

        public SizeF(float width, float height)
        {
            Width = width;
            Height = height;
        }
    }
}
